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Tom Melly wrote:
>
> [...]
>
> Chris - can you supply the pov-code you used to create:
> http://www-public.tu-bs.de:8080/~y0013390/pov/water/water33_3b.jpg ?
The relevant code is:
global_settings {
photons {
spacing 0.003
}
}
#declare M_Watx =
material {
texture {
pigment {
color rgbf 1
}
finish {
diffuse 0.0
ambient 0.0
reflection {
0.0, 1.0
fresnel on
}
conserve_energy
specular 0.4
roughness 0.003
}
normal {
bozo
scale 0.15
}
}
interior {
ior 1.3
}
}
box {
<2.2,2.2,0>, <7.6,8,0>
material {
M_Watx
}
photons { target refraction on }
hollow on
}
And in fact i would have expected you would be able to create something
similar after reading the tutorial - that's what it is for and nearly
every aspect of this code is handled in the text.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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